You can also drag drop files/output paths in to relevant textboxes.Īny issues/feature requests, just note them here and I'll see what I can do. How to extract BundleResources files (.asset extension) What should I do if i want to extract this. Only plugins (Texture2D and AudioClip) use the. assets file thats linked to it, when I extract them they just come out as. Clicking on an asset will attemp to load it in the asset viewer window (Supports most text/image/model file formats. If I try to open the resS file itself I get an invalid file error, and while I can open and view the contents of the. Once extracted, you can search through the extracted assets (via name/file type) The tool will then extact all the files in the unitypackage file to your specified output folder. Add the path where you want the assets stored in the 'Output' textbox. Add the 'unitypackage' path to the 'File to extact' textbox (If you click 'Select' it will open a file select window automatically pointing to the default 'unitypackage' folder) So I made my own, which I'm sharing here if anyone else would find something like this useful: (The tools/script I found I couldn't get to work) I've recently started playing around with Unity and wanted to create an assets library but couldn't find a tool that would let me extract the assets from a.
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